Week #9 Devlog


Since last week, we've compiled a Playtesting Report with the data we got from our playtesting sessions. I've included it as an attachment to this post. We also had a session to get more feedback from ubisoft employees, which proved to be insightful. We're in the final process of polishing and wrapping up loose ends before the final deadline next week. Below is a list of our TODOs for the final game.


  • quit game on the main menu
  • back to main menu from the level select
  • buttons getting darker or some indication that they're selected on the main menu and the end level screen
    • it's a thing on the level select and the pause menu
    • Also make btn selected colours consistent
  • Improve general FTUE
    • Replace controller images with just buttons to press
    • Add prompt enlarge
  • Remove Architect and Botanist mechanic FTUEs
    • This will be handled in-world
    • Not sure how to do this for lvl 1
  • Model:
    • Replace architect x-ray model
    • Replace botanist models
  • Level Ordering:
    • Lvl1: botanist
    • Lvl2: painter
    • Lvl3: architect
  • Controls menu
    • Use button images (not whole controller)
    • Show controls when paused only, not constantly
  • In world tutorial for level mechanics
    • Painting of world swap mechanic with X button on it?
    • Tool tip over x ray to move it and reset
    • Tool tip over watering can and plants 
  • Audio
    • Longer loop theme - talk with henry
    • World swap sound
    • Footstep sound
    • Microscope falling on a lab cart sound
    • Ghostly writing fading in sound
    • Poison gas ambience
  • Fanservice PNGs of a loving ghost family so it all ties together

Files

Playtesting Report.pdf 488 kB
Nov 27, 2023

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